Valentín de la Cruz Barquero

Gameplay Programmer

ABOUT

I'm a telecommunications engineer who has been working as a software engineer for the past years. I'm interested in all kind of new technologies, but my major focus is on videogame programming. I have also worked on other fields like simulators, game design, virtual and augmented reality.

In my spare time, I work on new games for Innopia, the brand name of my own projects.


WORK EXPERIENCE

Project lead
Medical Simulator

  • Decision making in IT projects and project management.
  • Development of an app connected to a tourniquet simulator. (Unity)
  • Development of AR demos. (Unity + Vuforia)
  • Development of Oculus and HTC Vive demos. (Unity)
  • Work on the interface and structure of an e-learning platform. (PHP, HTML5, JavaScript, CSS, JQuery, MySQL)
  • Programming of a small Arduino prototype.
  • Laparoscopic tools tracking using Leap Motion. (Unity)
  • Development of small AR demos for Google Glass and Epson Moverio BT-100. (Unity)

FEBRUARY 2015 - PRESENT


Founder
Innopia

  • Galactic Cow: Galactic Cow is an infinite runner game. You will have to apply forces to a cow in order to avoid obstacles. Some features developed for this game are power ups, shops, achievements, Facebook integration, IAP, ADS and dynamic difficulty. (Unity)
  • Cubes: Cubes is a logic game based on perspective-shifting mechanics. The player will have to change the point of view of the camera to solve different puzzles and reach the goal. (Unity)

2015 - PRESENT


Freelance Software Engineer
Simumak

  • Development of a driving motorcycle simulator. (Unity)

NOVEMBER 2014 - FEBRUARY 2015


Software Engineer
Moribuss

  • Personality capture surveys. (HTML5, JavaScript)
  • Online card videogame development. (Unity)

JUNE 2014 - NOVEMBER 2014


Research fellowship as Software Engineer
Carlos III University

  • Development of a wheelchair simulator with a moving platform of 3 Degrees of Freedom. (Unity)
  • Research about augmented reality and integration on different projects.
  • Integration of the Oculus Rift 3D glasses in the wheelchair simulator.
  • Integration of biometrics authentication hardware in the wheelchair simulator.
  • Work on a multiplayer online mode for connecting wheelchairs controlled by different players in the same environment. (Unity + Photon)
  • Statistical parameters calculation: Optimal path vs User path and Optimal interval time vs User interval time.

NOVEMBER 2013 - MARCH 2014


Trainee as Software Engineer
Simumak

Work as a part of the development team on software and hardware integrations using Unity:

  • Head Tracker integration in a car simulator in order to let the user look at the rearview mirrors.
  • Biometrics authentication hardware integration in the car simulator.
  • 5.1 speakers control for the simulator.
  • Participation in the AI of the simulator: windshield and lights of the cars depending on the weather.

FEBRUARY 2013 - MARCH 2013


EDUCATION

Advanced C++ Programming Training Course
Udemy

Review of inheritance, polymorphism, creating templates, working with exception handling, stream input/output management, associative containers, algorithms, stacks, queues and binary trees, different search and sort methods, namespaces and working with advanced string class methods.

NOVEMBER 2015


Game Devs Unleash Artificial Intelligence: Flocking Agents
Udemy

Learn how to create artificial intelligent agents that have flocking behaviour and apply them to projects. (Unity)

OCTOBER 2015


Online Artificial Intelligence MOOC
edX: Berkeley, University of California

Study of search and planning algorithms (Depth-First, Breadth-First, Uniform-Cost, A*), constraint satisfaction problems, game trees and decision theory (minimax, expectimax), Markov decision processes and reinforcement learning. (Python)

FEBRUARY 2015 - APRIL 2015


Master’s Degree in Management and Development of Videogames - Playstation
European University of Madrid

Study of the whole process of videogames development: game design, target analysis, pitch document, GDD, preproduction, produc on, art, 3D modeling, Unity 3D, Q.A., marketing and postproduction. Learn from the Spanish Playstation team about the videogame industry, marketing, choosing your videogame target, selling your ideas...
Final Thesis: Development of a third person air combat videogame demo where I was chosen as the lead programmer. The demo contained AI steering behaviors, path follow, power ups, animations, particles, menus and sound effects.

2013 - 2014


Bachelor’s Degree in Telecommunication Systems Engineering
Carlos III University

Study of many areas in the field of telecommunications: Programming (C, C++, JAVA, MATLAB, CHIPS), Mathematics, Physics, Electronics, Digital Communications, Telematics, Signal Processing, Project Management…

2009 - 2013


AWARDS

Finalist at Playstation Awards with the videogame called “Play Camera”

Chosen between more than 100 projects. “Play Camera” is an innovative game for PS4 which allows users to buy individual minigames and integrates PS4 Camera into party and family games.

SEPTEMBER 2014


Telecommunication liberalization awards (Fifth Position)

One of the Spanish students who studied the Bachelor’s Degree in Telecommunication Systems Engineering with the best Academic Records and Final Degree Project.

2013


General Mobility Grant from the Ministry of Education and Science of Spain

2009 - 2013


Academic Excellence Scholarship Grant of the Community of Madrid

JANUARY 2010


One of the best Academic Records Award in the Seventh Edition of Awards for High School Students of the University Carlos III

OCTOBER 2009


Honours in Bachelor of Technology at "I.E.S. Quintana de la Serena" High School

JUNE 2009


XX Spanish Physics Olympiad, National phase 2009 (Honorable Mention)

2009


XX Spanish Physics Olympiad, Regional phase 2009 (Second Position)

2009


Scholarship for school and family living in France

2006


PUBLICATIONS AND MENTIONS

Appearance on Spanish TV, "La aventura del saber"
Talk about the simulator developed during the Final Degree Project and promote a crowdfunding campaing in order to make the project real.

Watch the video (Spanish)

MARCH 2015


PhyMEL-WS: Physically Experiencing the Virtual World. Insights into Mixed Reality and Flow State on board a wheelchair simulator
Carmen Fernández-Panadero, Valentín De la Cruz Barquero, David Núñez, Morán, Carlos Delgado Kloos.

Read the document

2014


PhyMEL - WS Wheelchair Simulator : A Preliminary Study to Increase Awareness about the Problems of Living the City in a Wheelchair
Carmen Fernández-Panadero, Valentín De la Cruz Barquero, David Núñez, Morán, Carlos Delgado Kloos (2013). Pages 210-221. In 3rd European Immersive Education Summit.

Read the document

2013


Participation in the IV Day of eMadrid about Moocs
Demonstration of the e-Learning tool.

2013


Demonstration of the simulator developed during the Final Degree Project in the Seminar eMadrid about “Educational Games” as a part of the PhyMEL methodology

2013


Mention of the Final Degree Project in the website of the Madrid Community

Visit the website

2013


Mention of the Final Degree Project in the official website of the company Simumak.

Visit the website

2013


Participation in the promotional video of the Degrees of Telecommunications in the Carlos III University.

Visit the website

2013


LANGUAGES

Spanish
Native

BasicNative

English
First Certificate (B2)

BasicNative

French
Basic knowledge (A2)

BasicNative

Japanese
Basic knowledge (A1)

BasicNative

SKILLS

C#


Unity 3D


C/C++


Game Design


Java


Web Programming


PORTFOLIO

Galactic Cow

Personal Project

Galactic Cow is an infinite runner game. You will have to apply forces to a cow in order to avoid obstacles. Some features developed for this game are power ups, shops, achievements, Facebook integration, IAP, ADS and dynamic difficulty. (Unity)

Creator


Augmented Reality Present

Personal Project

This Christmas gift consisted in a puzzle that, once completed, could be tracked with the camera of a phone/tablet using an app. The app was an interactive photo album with sounds that showed the location of another secret gift. This last one had a marker with an AR video. (Unity + Vuforia)
Creator


Flocking Test

Personal Project

Example of flocking behaviour in a 3D environment. The white characters group and align together, avoid obstacles and flee from red characters. (Unity)
Creator


Cubes

Personal Project

Cubes is a logic game based on perspective-shifting mechanics. The player will have to change the point of view of the camera to solve different puzzles and reach the goal. (Unity)

Creator


Driving motorcycle simulator

Freelance

Realistic movement of a motorcycle with front and rear analogic breaks, steering and lean control. The video shows a third person view of the movement. (Unity)
Programmer


SPACE MAVERICKS

Final Master's Degree Project

Space Mavericks is a free to play third person air combat videogame inspired by the Wild West. The game allows players to craft new parts of their airship and upgrade or customize it. (Unity)
Visit the article
Lead programmer


WHEELCHAIR SIMULATOR

Final Degree Project

Integration of a moving platform of 3 degrees of freedom in the videogames engine Unity 3D and development of a wheelchair simulator which allows the main capabilities of the platform in the game environment to be seen. (Unity + Oculus + SMK3DoF)
Developer

CONTACT

Email
vdelacruzb@gmail.com

Address
Madrid, Spain

Phone
+34 662 324 825

SOCIAL LINKS